HL2 DeathMatch Consortium: HLstatsX: Half-Life 2 Deathmatch Sections Server Overview Player Rankings Clan Rankings Weapon Statistics Map Statistics VAC Cheater List. Half-Life 2: Deathmatch is a multiplayer first-person shooter video game developed by Valve. Released on Steam on November 30, 2004, it uses many of the assets from Half-Life 2 and its Source engine. It features new levels, optimized for multiplayer arena play, and a few new weapons. This small mod gives you more control over the creation of your own Half-Life 2 Deathmatch server, including options such as password, cheats, and player numbers. Full Specifications.
This article is non-canon. |
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The subject matter of this article does not take place in the 'real' Half-Life and Portal universe and is considered non-canon. |
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Half-Life Deathmatch: Source | |
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Developer(s) | |
Release date(s) | May 1, 2006[1] |
Genre(s) | |
Mode(s) | |
Platform(s) | Windows, macOS, Linux |
Distribution | |
Input | Keyboard and mouse |
Engine | |
Series |
Half-Life Deathmatch: Source is a Source engine port of the multiplayer portion of Half-Life included with Half-Life: Source. It was first announced in June 2005 to be released 'In the coming weeks',[2] but was eventually delayed and only became available on May 1, 2006.[1] Along with Half-Life 2: Deathmatch, it was bundled with Half-Life 2: Episode One for some time after its release.[3]
Half Life Deathmatch Bots
As a port, the game possesses several differences with the original multiplayer component of Half-Life, such as the .357 Magnum lacking the zoom feature. Many of the maps also feature changes to existing areas for balancing and extra details. The game is also oddly missing the map Gasworks.
Gallery[edit]
Steam header.
The updated version of Boot Camp.
The updated version of Bounce.
The updated version of Crossfire.
The updated version of Datacore.
The updated version of Frenzy.
The updated version of Lambda Bunker.
The updated version of Rapidcore.
The updated version of Snark Pit.
The updated version of Stalkyard.
The updated version of Subtransit.
The updated version of Undertow.
References[edit]
- ↑ 1.01.1Half-Life Deathmatch: Source on Steam
- ↑Steam Message, June 10 2005 (archived)
- ↑Half-Life Deathmatch: Source on Steam (April 28, 2010) (archived)
External links[edit]
- Half-Life Deathmatch: Source on Steam
Games, software, and related subjects | |
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Half-Life game series | Half-Life(multiplayer) · Half-Life: Opposing Force(multiplayer · Capture The Flag) · Half-Life: Blue Shift · Half-Life: Decay Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Future of the Half-Life series |
Portal game series | Portal · Portal 2 · Peer Review · Perpetual Testing Initiative |
Demos | Half-Life: Day One · Half-Life: Uplink · Portal: First Slice |
Ports | Half-Life ports(Dreamcast · PlayStation 2 · Half-Life: Source · Half-Life Deathmatch: Source) · Portal: Still Alive |
Technology demos | Directed Design Experiments · Get Your Free TVs! · Half-Life Alpha · Half-Life demonstrations · Half-Life 2 demonstrations · Half-Life 2: Lost Coast · Polyrobo · Probe Droid · Source Particle Benchmark |
VR technology demos | The Lab(Postcards · Slingshot · Longbow · Xortex 26XX · Secret Shop · Robot Repair · Solar System · Human Body Scan · Shooter) · Moondust · Aperture Hand Lab |
Cancelled games | Borealis · Half-Life: Hostile Takeover · Prospero · Return to Ravenholm · Shooter · Unannounced Half-Life project · Warren Spector's Half-Life 2 episode |
Other official games | Bridge Constructor Portal · Deathmatch Classic · Half-Life 2: Deathmatch · Half-Life 2: Survivor(Battle Mode · Mission Mode · Story Mode) · Lego Dimensions · Portal Pinball · Portal 2 Sixense MotionPack DLC · Portal: The Uncooperative Cake Acquisition Game |
Compilations | Half-Life: Further Data · Half-Life: Generation · Half-Life: Initial Encounter · The Orange Box |
ARGs | Half-Life 2 ARG · Portal ARG · PotatoFoolsDay ARG |
Third-party games | Black Mesa(Achievements · Soundtrack) · Codename: Gordon · Garry's Mod · Lamarr Goes to the Zoo · Mods · Narbacular Drop · Portal: The Flash Version · Sven Co-op · Tag: The Power of Paint |
Leaks | Half-Life 2 leak · WC map pack · 2016-2017 leak |
Game engines | GoldSrc · Source · Source 2 |
Modding software | Half-Life SDK · Perpetual Testing Initiative · Source SDK · Valve Hammer Editor |
Achievements | Half-Life: Alyx · The Orange Box · Portal: Still Alive · Portal 2 |
Miscellaneous | Alien Mode · Censored versions of Half-Life · Developer commentary · Development of Half-Life 2 · Easter eggs · High Definition Pack · Preliminary Findings · Multiplayer · Music · Pop culture references · Super 8 Interactive Teaser |
Multiplayer | |
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Games | Half-Life and Portal game series: Half-Life and expansions (multiplayer) · Half-Life: Decay · Half-Life Deathmatch: Source · Half-Life 2: Deathmatch · Portal 2 · Sixense MotionPack · Peer Review · Perpetual Testing Initiative |
Other:Deathmatch Classic · Half-Life 2: Survivor (Battle Mode · Mission Mode) | |
Cancelled:Half-Life (Dreamcast port) · Prospero | |
Multiplayer maps | Half-Life: Boot Camp · Bounce · Crossfire · Datacore · DoubleCross · Frenzy · Gasworks · Lambda Bunker · Rapidcore · Rust Mill · Snark Pit · Stalkyard · Subtransit · Team9 · The Hill · Undertow · Xen DM |
Half-Life (PlayStation 2 port): Basement · Debris · Office · Signal · Skirmish · Water Canal · Waypoint | |
Opposing ForceAll-Star Deathmatch: Blue Meanie · Kandy Base · Kandy One · Lost Outpost · Paradox Park · Repent · Rubble · Untimely Demise · Waste Disposal · Xen Dance | |
Opposing Force CTF: Black Mesa Biodomes · Chasm · Crash Site · Gun Yard · Hydro-Electric Dam · HairBall · Mortar · Paradox Park - The Command Point Issue · Power Struggle · Repentagram x2 · The Wonderland · Xen Dance | |
Half-Life 2: Deathmatch: Halls3 · Lockdown · Overwatch · Powerhouse · Resistance · Run Off · Steam Lab · Underpass | |
Half-Life 2: Survivor: Lockdown | |
Weapons and items | Half-Life 2: Deathmatch: Half-Life 2: Deathmatch weapons · S.L.A.M · Stun Baton |
Half-Life 2: Survivor: Battle Mode weapons and items · Charge Bow · Decoy Bomb · Drinks (Jump Drink · Mind Drink · Power Drink) · Dual RPG · Gatling Gun · Grenades (Capture Grenade · Fire Grenade · Poison Grenade · Smoke Grenade · Timer Grenade · Whiteout Grenade) · Injections (Energy Injection · Recovery Injection) · Melee (Pulse Knife · Stungun) · Paint Gun · Pistols (Dual Enhanced Pistols · Silenced Enhanced Pistol) · Poison Crossbow · Shields (Hand Shield · Provisional Shield) · Sniper rifles (Laser Rifle · Marking Sniper Rifle · Sniper Rifle · Stun Sniper Rifle) · Spark Generator · Supplies (Energy Battery · Health Charge Disk · Special Magazine · Surprise Box) · Traps (Powershake · Shake Trap · S.L.A.M · Tornado Trap) · Wave Canceller | |
Other:Capture The Flag Power-Ups · Deathmatch Classic weapons and items · Penguin | |
Half-Life 2: Survivor (cut): Gravity Gloves · Invisible Suit | |
Characters | Half-Life 2: Survivor: Ranger · Soldier · Sniper · Engineer · Medic |
Other | Half-Life 2: Survivor status effects · Battle Points · Cut missions from Half-Life: Decay · Cooperative Testing Courses · Robot Enrichment · Survivor Gold |
Half-Life 2: Deathmatch is a multiplayer first-person shooter video game developed by Valve. Released on Steam on November 30, 2004, it uses many of the assets from Half-Life 2 and its Source engine. It features new levels, optimized for multiplayer arena play, and a few new weapons. Also included are portions of the game’s source code, which were the basis for many early Source-based multiplayer modifications. The game is the successor to the popular multiplayer component of the original Half-Life, but is offered as a separate product from Half-Life 2. Deathmatch, like Half-Life’s multiplayer, does not develop any part of the plot or story of the Half-Life series.
Deathmatch
Deathmatch includes some notable features such as instant respawn; weapons that have specific spawn points; and special abilities (sprint, flashlight, etc.). The aim of the deathmatch is simple: the player must kill other players to score points. If the player accidentally self-kills, they lose points. If a player is killed, they will respawn with 100 health points and the default spawn weapons but will lose all the weapons and ammunition acquired before being killed.
The game is server-based and each server contains different rules for each round therefore there is no default time limit or kill limit for each round.
Team Deathmatch
Half Life Deathmatch Maps
In the team deathmatch mode, players are organized in two teams, Resistance and Combine, both of them with different characters that appear exactly as they do in Half-Life 2. In the gaming aspect, team deathmatch has almost the same rules as deathmatch mode, except for:
- Instead of only one player winning the round, the team with the higher score wins.
- If friendly fire is enabled, one point is deducted each time a teammate is killed.
- If the player selected a Resistance model for his character, and they are taken to the Combine team, they will get a random model from the list of Combine models. Nevertheless, if the player dislikes that character, they are able to choose another one from the list.
- If the teams are unbalanced, the team with fewer players won’t get players from the other team, (unless the server owner had ‘Auto-Balance’ enabled) instead, they will get new players connected to the server.